Grand Theft Auto V. Rockstar Games (2013), Xbox 360. An open-world, first-person or third-person action-adventure game. I am playing single player.
It’s February and that means it’s Month 11 of the super amazing TLYW Year of Console Gaming. There are 14 games in this specially extended series so we’re now down to the last four! The series will conclude in May and at that time I’ll take an overview of all 14 games and hand out some imaginary awards.
GrandTheft Auto has already won an award, of a kind, in the sense that it is the only game to appear twice on the shortlist of fourteen games that I had to play in order to feel like I’ve received an education in console gaming. I played GTA: San Andreas in September and in fact San Andreas was the reason why I even bought an Xbox in the first place – without that, who knows if the Year of the Console would have happened.
As you know, we are following an historical trajectory throughout the series by playing games in the order of the period in which they are set. Having started in prehistoric times, we’ve very nearly arrived at the present day. GTA V is set in 2013, the year in which it was published. We are about to return to the fictional state of San Andreas, based on Southern California, several years on from the adventures of our old friend, the gangster CJ, who was running around the area, shooting up the place, going to the gym and vomiting in chicken restaurants in a story that was notionally set in 1992. Come to think of it, that makes CJ twenty years older than the characters we’re about to meet and could be someone’s father. Cripes. How time flies.
I am beyond excited to play GTA V. I haven’t played it before but the numbers speak for themselves. It grossed one billion USD within three days of its release in 2013. It has sold 85 million copies worldwide. If there were a contest for the most successful video game of all time, GTA V would have a strong claim on that title. It is a monumental game, a towering achievement. It is almost above criticism. I feel honoured to be in its presence.
It is the game for February. Here’s a 15-minute compilation of all the trailers, which I feel is a preview not just of the game but of my life for the coming month.
I’m so happy to finally welcome you back to the super awesome TLYW Year of Console Gaming, which we are resuming following a break in October. Monthly game reviews and videos are back. The series is building to an exciting climax, scheduled for May 2018. It is a project I began last year because I wanted to develop more knowledge and skills in console gaming, after 25 years of PC gaming. It consists of a star-studded line-up of 14 of the most popular and critically acclaimed games of the last several years that can be played on a PS4 or Xbox 360.
I’m playing one game each month, in order of the date in which they are set. An exciting path through history is being carved out, a path that will ultimately project into the future. During 2017 we progressed from pre-history (Ark: Survival Evolved, Far Cry: Primal), through Antiquity (God of War III), the Middle Ages (The Witcher II), the Enlightenment (Assassin’s Creed: Black Flag), the end of the 19th century (Red Dead Redemption), World War I (Battlefield 1), the 1940s (Batman: Arkham Asylum), the 1990s (Grand Theft Auto: San Andreas), and finally arrived in 2006 on the first of October with Dead Island and Dead Island Riptide.
As the game for October, DI represented Month 10 in the series. I finally managed to get some play time over Xmas and during January and loved every minute. Here’s my review.
Dead Island & Dead Island: Riptide. DeepSilver (20011/13), Xbox 360. A first-person, open-world survival horror game set in the islands of Papua New Guinea in the early 2000s. I played in single player mode on the Xbox 360.
Plot and setting: Your character, chosen from a menu of four or five, attempts to escape a zombie-infested archipelago along with a handful of friends. Hours of gory action ensue as you hack, slash, punch, kick and shoot a variety of hungry, grey-skinned zombies that have overtaken a luxury hotel, a large beach resort, a couple of towns, some swamps and a ship.
General Remarks: On release in 2011, Dead Island was successful and critically acclaimed. It won Game of the Year, earned an IGN score of 8/10 and sold 5m copies. Dead Island: Riptide (2013) is a stand-alone expansion that adds some new locations, quests and characters, boat travel, new ways to level up, a slightly improved interface and continues the story of the original game. I played both games, latterly and mainly Riptide, in single player mode on the Xbox 360, which proved to be pretty free from glitches.
Harry and I played together and completed Riptide in about 30 hours of gameplay. This was enough time to complete a lot of side quests as well as the main story. We were gripped and played in long sessions, passing the Xbox handset to each other when tired, so that the other one could push the action forwards.
In Riptide we played as John, a tough Australian soldier who specialises in hand-to-hand combat. John is good with brass knuckles, claws and staves, plus he kicks really hard. If you do it just right, you can punt zombies down the street or across the room, giving the game a significant element of much-needed comedy.
It was certainly among the most enjoyable games I’ve played in Year of the Console. It has aged fabulously, even taking into account graphics which are clunky by today’s standards. It’s full of nail-biting suspense – the large maps are crawling with different breeds of zombies, some of them fast, some of them well-hidden, some travelling around in hordes, yet you must go out there with whatever feeble weapons you can acquire and search for food, buildings that could be made into a secure base, engine parts for your car, etc. There are dozens of side quests to keep you busy and you will spend most of your time outdoors. For me, trying to stay alive during a horrifying zombie apocalypse is a lot nicer if you can do it in a setting of luxury beach resorts and otherwise pleasant coastal towns. A few moments were even reminiscent of Assassin’s Creed: Black Flag, as I skipped around the rooftops in the sunshine, admiring the mountains, palm trees and glittering bays in the background.
I found it a completely immersive experience and will probably remember the consistent feeling of dread for a long time. I became deeply involved in obtaining and modifying the best weapons. I had more fun with flares, molotovs, grenades, mines and even throwing knives than in any other game I’ve ever played. There’s something very rewarding about a crowd of zombies going boom as they lurch towards you.
Thumbs up: Nearly everything, but especially the suspense and the immersion. Some of the zombies make specific noises – they roar or scream when something has caught their attention and you become very alert to these sounds and their probable direction and distance as you creep around urban, beach and jungle landscapes, trying to stay alive. It reminded me a lot of Ark: Survival Evolved which I played last January and loved for the same reasons.
Thumbs down: The story is a bit thin, the characters are cardboard cut-outs and in a perfect world I would have liked a soundtrack as good as GTA: San Andreas. None of this marred my enjoyment of the game, though, I was on the edge of my seat throughout.
Return to? I don’t know, I feel like I’ve played Riptide now and it seemed more functional and a bit slicker than the original Dead Island, so I might not bother. I absolutely would play Dead Island 2 but development has been shelved indefinitely.
One of my favourite games of the year. A memorable and compelling experience.
We have video! Here I am playing Aussie soldier John near the start of the Riptide game. John has escaped a zombie-infested ship and washed up on the beach, on a terrible island. Gasp as I try to defend myself against a group of attacking zombies by amateurishly kicking them and randomly swinging a primitive blade weapon in their general direction, making contact about 50% of the time.
Tomorrow I’ll announce Game 11 of the Year of Console Gaming. It will be Game of the Month for February. Excited.
It’s New Year’s Day already and that means it’s time to do our annual Year In Review. At this time last year I had almost completely freed myself from a terrible, punishing job at the World’s Worst Company – I was almost at the end of my contract, slogging through the last of a huge pile of paperwork and looking forward to being formally released mid-January. I was in love with a Person who I wasn’t supposed to be in love with during the second half of 2015 and much of 2016 but by the time 2017 materialised it seemed to be really over, at last, and I formed a new and more worthwhile relationship with my Playstation that I had for Christmas.
By the end of 2017 I had visited 5 countries and set up home with someone new, in my first serious relationship since this blog began.
January arrived, as it is wont to do. I handed back my keys at the World’s Worst Company, left the building and returned to full-time self-employment. This was definitely the high point of the month. I was in terrible physical shape due to being overworked for a long time but I was optimistic for the year ahead. I joined a local community choir, to give my lungs some exercise and to provide an opportunity to keep dressing up in outrageous, huge-skirted, 1950s frocks, a habit I formed during the last few months of going to work. Check out this little number, it has dinosaurs, which turned out to be rather a theme for January.
I went to the British Museum again, to look at John Dee’s crystal ball. Dee was a 16th-century mystic who advised Elizabeth I. Then I went a third time, to see the South Africa exhibition, which was amazing. I felt relatively well-informed about South Africa, having visited in 2016 and learned as much as possible about its history while I was there.
I went to an exhibition of board games at the Museum of Childhood in Bethnal Green, London, which is an extension of the Victoria & Albert Museum.
In February I conceived the idea of the TLYW Year of Console Gaming, an organised programme of console gaming, in which I lined up a total of 14 console games to be played at a rate of one a month. This programme continued well for the first three quarters of the year. Game of the Month for February was ARK: Survival Evolved, which was awesome and turned out to be my favourite game of 2017. I will definitely return to it. I will do a separate post about my 2018 plans for gaming.
I went to the gym and caught two colds, which was so predictable. At least I was trying.
I continued to be excited about music and went to hear the Philharmonia Orchestra perform Stravinsky’s Firebird. The below clip shows Stravinsky conducting the last three scenes of The Firebird himself, it was recorded in 1960.
The story of The Firebird comes from Slavic folklore, a theme which held my attention for the rest of the month while I was reading The Bear and The Nightingale by Katherine Arden.
I fulfilled a lifetime ambition by seeing the wonderful Marc Almond perform live in Camden.
Dress of the month was this turquoise Ophelia by LindyBop.
Game of the Month of was God of War III: Remastered.
My interested in classical music continued in April and I went to Royal Festival Hall yet again to hear Mahler 5. I’d been in hospital with cellulitis, having had a run of bad health for about three months, and they let me out just in time to go to the concert.
I also went to the Royal Opera House to see a performance of Puccini’s Madama Butterfly, which was one of the best things I’ve ever seen. The production took my breath away with its scale and beauty and I cried at the end. 10/10, would go again.
Then my interest turned from opera to ballet and I went to see George Ballanchine’s 20th-century ballet Jewels, performed by the Royal Ballet. It was glittering, as one might expect.
Game of the Month was Witcher III: Wild Hunt.
A fabulous month. There was more opera and ballet. I went on holiday to Spain and France. I fell in love twice, latterly with Harry, who was about to change my life by becoming my first serious partner in several years and moving in with me before the year was over.
Opera of the month was Mozart’s Magic Flute. I enjoyed it so much, I saw it twice. It was performed by the Charles Court company in the back of a pub in London’s Islington. The second time, I was with Harry and it was our second date.
Ballet of the month was Casanova, a new ballet by Kenneth Tindall, performed by the Northern Ballet Company.
I went on holiday to Spain, where there was a resort and a beach, then I went to Paris, where there was wine.
Game of the Month was Assassin’s Creed 4: Black Flag. It was glorious and I particularly enjoyed sailing ships and fighting at sea.
There were terrorist attacks in London and Londoners were annoyed. I went to the historic Black Friar pub in London, which was built in 1875 and has stained glass windows.
Then we had still another date and went to London’s Kew Gardens. The summer weather was beautiful, we had weeks of sunshine, not to be underestimated in the UK.
Dress of the month: Nadia, by LindyBop, in a nice guitar print.
I cleaned my house magnificently because of being in love. I had new, matching tableware from Portmeirion, the first of two sets this year.
Game of the Month was Red Dead Redemption.
July saw two things happen: Harry started cooking at my house, revealing fantastic cooking skills, and I went on a health kick. I purchased a Nutribullet, made smoothies twice a day and started doing a lot of exercise. I felt v healthy and only stopped with the hours of punishing cardio because my hair was falling out (I am not good at doing things in moderation).
There were some nice walks on Hampstead Heath.
We had an interesting meal at the Carousel restaurant at Tate Modern, including green matcha cake.
The restaurant has this view across the Thames. That’s St Paul’s Cathedral on the other side.
While we were at Tate, we also went to see Soul of a Nation: Art in the Age of Black Power (and finally blogged about it in September).
George Romero died and I wept.
Game of the Month was Battlefield 1.
My business life heated up. I had to blog far less and do less video gaming but I travelled more. In August I went to Rotterdam, Den Bosch and had my 51st birthday in Amsterdam. This is the point where I suddenly had a lot of photos and no time to post them, so you are still waiting for pictures of all these destinations. Here are some teasers.
Harry and I managed to squeeze in a date at London’s Camden Lock.
Game of the Month was Batman: Arkham Asylum.
Work was in full swing. By this point I was right in the middle of the busiest four months of 2017. There were no more fun dates around London or outdoor exercise sessions. I just worked and focused on meeting deadlines. I don’t even have any photos from that whole month.
Harry was supportive while I got all my work done.
Game of the Month was Grand Theft Auto: San Andreas, arguably the greatest of the GTA series.
This turned out to be the last month of the TLYW Year of Console Gaming that I could fit into my diary. We are reviving the programme this January.
We celebrated the blog’s 7th birthday.
I went to Rotterdam again. Here are a couple more teaser photos. I’ll do detailed travel photo posts in due course.
I then went to India. Managed to get this quite nice snap out of the window on the plane.
Spent a few days in Bangalore.
Managed to carve out a very small amount of time to see some art, of which more later.
Finished working in India, went straight to Orange County in California.
Really nice weather, was like a British summer.
Back in London, Harry and I went shopping at The Japan Centre to celebrate his birthday.
Continued to work at a breakneck pace during the first half the month, then gradually began to slow down long enough to do a few Xmas things.
Harry and I went to see The Nutcracker performed by the English National Ballet.
Then, quite suddenly and very near the end of December, I finished work for real, cleaned my house, visited some relatives and settled in for a slightly delayed Christmas Day in London with Harry.
And that was 2017. I wish everybody a very happy and prosperous year to come. I wanted to say that before hitting publish last night but someone was very keen for me to get off my PC and come to bed. Anyway, happy new year.
Dead Island. Deep Silver (2011), Xbox 360. An open-world, survival, horror, first-person action role-playing video game. I am playing single player.
It’s October and it’s Month 10 of the incredibly exciting Year of Console Gaming. It is Sunday afternoon and I am supposed to be working right now but I am taking time to post, because the YOCG is that important.
Business has taken off in a huge way in recent weeks, a lot of travel is coming up and I will have to be very determined to carve out any game time during October. Despite this, October will reward my effort because the game of the month is Dead Island, which has in common with GTA: San Andreas that it was one of the first games I acquired for the Xbox and one that I liked enough to return to a couple of times, usually at Xmas, because I wanted to get properly into it. This time around, October is my chance.
As you will recall, we are following an historical trajectory throughout the Year of Console Gaming. January and February were pre-history. March was Ancient Greece. April was the Middle Ages, quickly followed by the Enlightenment in May. June edged into the 20th century. July inevitably brought WW1. August evacuated to New York for the duration of the 1940s. September rudely bounced into the early 1990s and now here we are with Dead Island, which is set in 2006.
Zombies are here, finally. Game development swerved drunkenly towards zombies in the 2000s and games started to be set in the present day but with a zombie apocalypse representing the threat. Dead Island, developed by Polish team Techlab and published by Dead Silver in Germany, is a classic example of the genre. Set only five years before the date of publication, the action of Dead Island takes place on the fictional island of Banoi, a lush, tropical resort. The island is in the region of Papua New Guinea, north of Australia. The player becomes one of four characters who wake up in a luxury hotel to find that there’s been an outbreak of flesh-eating zombies. Played from a first-person perspective, your character will run around the island, trying to escape, which will involve completing missions, collecting machine parts, etc. You will be constantly attacked by zombies and engage in melee combat such as hitting them with wrenches, baseball bats or whatever you have handy.
Last time I attempted to play this game was probably last Xmas or even the one before and I seem to remember that I loved it. Although it was initially a bit nerve-wracking and I didn’t like being in the dark corridors of the hotel, once I got outside in the sunshine, I soon got the hang of bludgeoning zombies with heavy objects, repaired my car and had a fantastic time driving around. Eventually I drove through the wall of someone’s house, into their living room, and got my car stuck there, with the result that I had to sit there while hungry zombies slavered at me through the window, but hopefully things will proceed better this time around.
Dead Island sold 5m copies. It received a IGN score of 8/10. Dead Island 2 has been eagerly awaited by fans but currently has no release date, following a change of development team. So if you wouldn’t mind quickly emailing or tweeting @SumoDigitalLtd to ask what they are doing with it, that would be great. Maybe they will take notice if we all message them.
Here’s a trailer so you can see what I’m in for this month.
And here’s the trailer for Dead Island 2. Hurry up. Thanks.
Welcome back to the TLYW Year of Console Gaming. September is suddenly over and so it is time to say goodbye to Month 9 of our specially extended 14-month year. The game of the month was Grand Theft Auto: San Andreas (2004/15) on the Xbox 360.
The 2015 release of the remastered version of this game was the reason I bought the Xbox two years ago. I desperately wanted to play it and have returned to it more than any other game apart from World of Warcraft over the last two years.
September was a hectic business month and I hardly had any time for gaming; despite this, I made more progress with San Andreas than on previous occasions.
If you are completely new to console gaming, like I was two years ago, having spent 20 years with PC games and their mouse-and-keyboard controls, Grand Theft Auto is a terrible place to start. It is fast paced and you will spend two-thirds of your time behind the wheel of an uncontrollable car, mowing down pedestrians and driving into walls at 100mph as you attempt to escape the police. You will not make any in-game progress and everyone will laugh at you as you handle the car like a drunken child.
This time around, I returned to San Andreas with eight consecutive months of console-handling experience. It was like a different game. I found myself able to control the car, outrun the police, complete quests, etc. And so it came to pass that I finally had the experience I wanted from San Andreas, the experience I knew was awaiting me, where I cruised around the beautiful, West Coast city in a series of progressively more glamorous stolen cars while listening to the deep reggae and hard core rap on the 1990s radio stations and only occasionally slowing down to do a drive-by shooting.
I am pleased to report that we have screenshots and actual gameplay.
Here I am in character as gangster Carl Johnson, aka CJ. In this clip, CJ is at the gym. I mainly included this to demonstrate how camp this game is. OK, so I deliberately dressed CJ in tiny shorts for comic effect, but even so. The shorts were there in the in-game wardrobe in the first place. I have to assume that this is how Rockstar Games wants CJ to look.
In this second clip, CJ is on the back of his friend’s bike. His friend is driving and CJ is shooting at police, very amateurishly. It is sheer dumb luck that I managed to hit anything but nevertheless we successfully finished the quest. There are exciting sequences in this clip such as a huge articulated lorry driving off a bridge.
Grand Theft Auto: San Andreas. Rockstar Games (2004/15), Xbox 360. A third-person, open-world action-adventure game set in 1990s San Andreas, a fictional US state based on California and Nevada.
Plot and setting: Gangster CJ drives a series of stolen cars around a city that’s essentially Los Angeles in 1992, shooting rival gang members, evading the police and wearing a series of camp outfits.
General remarks: I absolutely loved it, it was everything I hoped for. It is funny. It is exciting. The cars handle beautifully once you’ve learned how to drive. The map is large. The quests are meaningful and contribute to plot development without being constraining. The roads are wide. The scenery is attractive, especially out by the coast. The soundtrack is hands down the best music I’ve ever heard on a game and I couldn’t have asked for more from it. The best moments were just driving around the city, listening to K-JAH West. As you recall, I enjoyed riding my horse around the deserts of Red Dead Redemption (also by Rockstar Games) but then the horse didn’t come equipped with a radio and even if it had, it would have played country & western, which, yanno, one would like to avoid.
Thumbs up: Everything. Music. Pleasure of driving. Map and scenery. Comedy. If you take CJ to the local fast food restaurant and make him eat too many chicken burgers, he will throw up on the floor.
Thumbs down: It’s hard to find anything to criticise. I suppose the graphics can be a bit blocky but it was originally released in 2004. When you take that into account, it looks great.
Return to? Without a doubt. I will return to this game and keep returning to it until I’ve listened to all of the music and seen all the locations. This was one of my favourite games of the year so far, on a par with Ark: Survival Evolved.
We must close with a tune. This is on the GTASA rare groove radio station Master Sound 98.3. If you played the original version of this game back in 2004 and didn’t wait for the 2015 remaster, then you should congratulate yourself because the original soundtrack was longer and even more funky, if such a thing is imaginable. Cross The Track was produced by James Brown.
Maceo and The Macks: Cross The Track (We Better Go Back) (1975)
Grand Theft Auto: San Andreas. Rockstar Games (2004/15), Xbox 360. A third-person, open-world action-adventure game set in 1990s San Andreas, a fictional US state based on California and Nevada. I am playing single player.
Welcome to Month 9 of the TLYW Year of Console Gaming, which thunders through history like a juggernaut, or, more accurately, like 14 juggernauts, carefully arranged in order of the precise moment of history that they are attempting to blow up.
Having left the Batman of the 1940s behind, we unhesitatingly leap forward 50 years this month, entering the 1990s and things that happened within living memory. This month’s game, Grand Theft Auto: San Andreas was originally released in 2004, only about 10 years after the period in which it is set. It was then remastered for the Xbox 360 in 2015 and in fact this monumental game is the reason why I even own an Xbox in the first place and why I eventually set out on this year-long quest to become better at console gaming.
GTA: San Andreas follows the adventures of CJ, a member of one of two rival gangs based on the Crips and the Bloods, in a city based on Los Angeles. The game features gang warfare, police brutality and events inspired by the 1992 LA riots that followed the beating of Rodney King. This game might be the centrepiece of the Year of the Console. This will be my second or third attempt at carving out time to play it, over the course of two years, and nothing will stop me this time. I will give it as much time this month as I can make available.
Upon its release in 2004, San Andreas won a string of awards, including Game of the Year, Best Soundtrack, Best Action Game (VGX), Ultimate Game of the Year (Golden Joystick), Best Action Adventure Game, Funniest Game and Best Voice Acting (GameSpot). It has an IGN rating of 9.9. The Best Soundtrack award is for San Andreas’s incredible radio stations, which you listen to while driving stolen cars around Los Santos at 200mph and mowing down rival gang members and the police. There are 11 fully-functional radio stations, 20 DJs, the largest track listing of licensed music ever featured in an action game, hilarious spoof commercials and the genres span rap (of course, it’s LA circa 1992), reggae, rock, pop and country. The radio stations are in themselves a reason for playing. Here’s my favourite, reggae station K-JAH West. So many TLYW favourites on this station.
Grand Theft Auto San Andreas: K-JAH West ft. various artists (2004)
Tribute video commemorating the game’s 10th anniversary, this is what I am in for all this month. Excitedly awaited.
Welcome back to the TLYW Year of Console Gaming. I cannot believe we have already reached the end of August, Month 8 of our specially extended 14-month year. The game of the month has been Batman: Arkham Asylum (2009) on the Xbox 360. Even though my gaming time was limited by work and business travel, Asylum proved to be easy to learn, engaging and much more enjoyable gameplay than I expected. I managed to complete about 8% of the game on my own at the start of the month, then Harry stepped in to help last night and pushed it forward a bit more before we ran out of time. Super helpful. I am glad he wants to be supportive of my gaming. I really had no idea that the Year of Console Gaming was going to feature real-life falling in love around Month 8. Didn’t see that coming.
As you know, we are following a dramatic historical trajectory throughout the year. August was the month in which we ended the first half of the 20th century; Batman’s story and aesthetics derive from the 1940s. At the start of the game, Batman spawns on a relatively small geographical area, being an asylum for the criminally insane and its grounds. The asylum belongs to the fictional Arkham City. It has been taken over by The Joker, and other familiar characters such as The Riddler and Commissioner Gordon make an appearance.
Once again, we have both screenshots and real gameplay.
Here I am in character as Batman, beating up some thugs in a corridor. Harry picked out this clip.
Batman swoops, grapples and soars around the room, gliding down to drop-kick bad guys. This was as much fun as the horse in Red Dead Redemption back in June.
Batman gets involved in an exciting boss fight.
Batman: Arkham Asylum. Rocksteady Studios (2009), Xbox 360. A third-person action-adventure game concerning Batman and a familiar cast of characters.
Plot and setting: Batman run, swoops and glides around a dark and spooky hospital/high-security prison which has been taken over by The Joker and his gang of criminal buddies. Batman must rescue personnel, take out bad guys and solve puzzles and problems.
General remarks: As readers may remember, I really didn’t like God of War 3 back in March because I am not used to platform gaming and I found it linear and constraining. There was too much puzzle-solving while being trapped in one room or even one spot. I was afraid of having the same problem with Batman: Arkham Asylum, but even though there are puzzle-solving elements and more than a few platforms, I needn’t have worried. Asylum gives you the feeling of considerable freedom as you jump and glide around large buildings.
Thumbs up: Excellent graphics considering it was 2009. The physical mechanics of Batman’s movements are incredibly satisfying and he can fly, swoop and glide long distance with ease and grace.
Thumbs down: There isn’t much to criticise, this is a light-hearted and fun game. I suppose if I wanted to find fault, I could complain that it felt a bit shallow. This is family entertainment, based on a comic book character, in the form of a very sleek platform game, it was never going to have the same adult moral dilemmas and open-world, sandbox complexity of Skyrim or whatever.
Return to? I might return to the Asylum, in the future. It didn’t feel like the kind of game you would commit to for months or years but it did offer accessible and light-hearted Batman fun, just right for a bit of casual gaming here and there.
It’s almost September and time for a new Game of the Month! Coming this Friday.
Gloria Startover achieves some life goals, chats about dating, travel, art & gaming, plays some righteous reggae & hip-hop.