Dead Island. Deep Silver (2011), Xbox 360. An open-world, survival, horror, first-person action role-playing video game. I am playing single player.
It’s October and it’s Month 10 of the incredibly exciting Year of Console Gaming. It is Sunday afternoon and I am supposed to be working right now but I am taking time to post, because the YOCG is that important.
Business has taken off in a huge way in recent weeks, a lot of travel is coming up and I will have to be very determined to carve out any game time during October. Despite this, October will reward my effort because the game of the month is Dead Island, which has in common with GTA: San Andreas that it was one of the first games I acquired for the Xbox and one that I liked enough to return to a couple of times, usually at Xmas, because I wanted to get properly into it. This time around, October is my chance.
As you will recall, we are following an historical trajectory throughout the Year of Console Gaming. January and February were pre-history. March was Ancient Greece. April was the Middle Ages, quickly followed by the Enlightenment in May. June edged into the 20th century. July inevitably brought WW1. August evacuated to New York for the duration of the 1940s. September rudely bounced into the early 1990s and now here we are with Dead Island, which is set in 2006.
Zombies are here, finally. Game development swerved drunkenly towards zombies in the 2000s and games started to be set in the present day but with a zombie apocalypse representing the threat. Dead Island, developed by Polish team Techlab and published by Dead Silver in Germany, is a classic example of the genre. Set only five years before the date of publication, the action of Dead Island takes place on the fictional island of Banoi, a lush, tropical resort. The island is in the region of Papua New Guinea, north of Australia. The player becomes one of four characters who wake up in a luxury hotel to find that there’s been an outbreak of flesh-eating zombies. Played from a first-person perspective, your character will run around the island, trying to escape, which will involve completing missions, collecting machine parts, etc. You will be constantly attacked by zombies and engage in melee combat such as hitting them with wrenches, baseball bats or whatever you have handy.
Last time I attempted to play this game was probably last Xmas or even the one before and I seem to remember that I loved it. Although it was initially a bit nerve-wracking and I didn’t like being in the dark corridors of the hotel, once I got outside in the sunshine, I soon got the hang of bludgeoning zombies with heavy objects, repaired my car and had a fantastic time driving around. Eventually I drove through the wall of someone’s house, into their living room, and got my car stuck there, with the result that I had to sit there while hungry zombies slavered at me through the window, but hopefully things will proceed better this time around.
Dead Island sold 5m copies. It received a IGN score of 8/10. Dead Island 2 has been eagerly awaited by fans but currently has no release date, following a change of development team. So if you wouldn’t mind quickly emailing or tweeting @SumoDigitalLtd to ask what they are doing with it, that would be great. Maybe they will take notice if we all message them.
Here’s a trailer so you can see what I’m in for this month.
And here’s the trailer for Dead Island 2. Hurry up. Thanks.