Tag: xbox 360

Dead Island

Dead Island. Deep Silver (2011), Xbox 360. An open-world, survival, horror, first-person action role-playing video game. I am playing single player.

It’s October and it’s Month 10 of the incredibly exciting Year of Console Gaming. It is Sunday afternoon and I am supposed to be working right now but I am taking time to post, because the YOCG is that important.

Business has taken off in a huge way in recent weeks, a lot of travel is coming up and I will have to be very determined to carve out any game time during October. Despite this, October will reward my effort because the game of the month is Dead Island, which has in common with GTA: San Andreas that it was one of the first games I acquired for the Xbox and one that I liked enough to return to a couple of times, usually at Xmas, because I wanted to get properly into it. This time around, October is my chance.

As you will recall, we are following an historical trajectory throughout the Year of Console Gaming. January and February were pre-history. March was Ancient Greece. April was the Middle Ages, quickly followed by the Enlightenment in May. June edged into the 20th century. July inevitably brought WW1. August evacuated to New York for the duration of the 1940s. September rudely bounced into the early 1990s and now here we are with Dead Island, which is set in 2006.

Zombies are here, finally. Game development swerved drunkenly towards zombies in the 2000s and games started to be set in the present day but with a zombie apocalypse representing the threat. Dead Island, developed by Polish team Techlab and published by Dead Silver in Germany, is a classic example of the genre. Set only five years before the date of publication, the action of Dead Island takes place on the fictional island of Banoi, a lush, tropical resort. The island is in the region of Papua New Guinea, north of Australia. The player becomes one of four characters who wake up in a luxury hotel to find that there’s been an outbreak of flesh-eating zombies. Played from a first-person perspective, your character will run around the island, trying to escape, which will involve completing missions, collecting machine parts, etc. You will be constantly attacked by zombies and engage in melee combat such as hitting them with wrenches, baseball bats or whatever you have handy.

Last time I attempted to play this game was probably last Xmas or even the one before and I seem to remember that I loved it. Although it was initially a bit nerve-wracking and I didn’t like being in the dark corridors of the hotel, once I got outside in the sunshine, I soon got the hang of bludgeoning zombies with heavy objects, repaired my car and had a fantastic time driving around. Eventually I drove through the wall of someone’s house, into their living room, and got my car stuck there, with the result that I had to sit there while hungry zombies slavered at me through the window, but hopefully things will proceed better this time around.

Dead Island sold 5m copies. It received a IGN score of 8/10. Dead Island 2 has been eagerly awaited by fans but currently has no release date, following a change of development team. So if you wouldn’t mind quickly emailing or tweeting @SumoDigitalLtd to ask what they are doing with it, that would be great. Maybe they will take notice if we all message them.

Here’s a trailer so you can see what I’m in for this month.

And here’s the trailer for Dead Island 2. Hurry up. Thanks.

Year of the Console, September Review. Grand Theft Auto: San Andreas

Welcome back to the TLYW Year of Console Gaming. September is suddenly over and so it is time to say goodbye to Month 9 of our specially extended 14-month year. The game of the month was Grand Theft Auto: San Andreas (2004/15) on the Xbox 360.

The 2015 release of the remastered version of this game was the reason I bought the Xbox two years ago. I desperately wanted to play it and have returned to it more than any other game apart from World of Warcraft over the last two years.

September was a hectic business month and I hardly had any time for gaming; despite this, I made more progress with San Andreas than on previous occasions.

If you are completely new to console gaming, like I was two years ago, having spent 20 years with PC games and their mouse-and-keyboard controls, Grand Theft Auto is a terrible place to start. It is fast paced and you will spend two-thirds of your time behind the wheel of an uncontrollable car, mowing down pedestrians and driving into walls at 100mph as you attempt to escape the police. You will not make any in-game progress and everyone will laugh at you as you handle the car like a drunken child.

This time around, I returned to San Andreas with eight consecutive months of console-handling experience. It was like a different game. I found myself able to control the car, outrun the police, complete quests, etc. And so it came to pass that I finally had the experience I wanted from San Andreas, the experience I knew was awaiting me, where I cruised around the beautiful, West Coast city in a series of progressively more glamorous stolen cars while listening to the deep reggae and hard core rap on the 1990s radio stations and only occasionally slowing down to do a drive-by shooting.

I am pleased to report that we have screenshots and actual gameplay.

Here I am in character as gangster Carl Johnson, aka CJ. In this clip, CJ is at the gym. I mainly included this to demonstrate how camp this game is. OK, so I deliberately dressed CJ in tiny shorts for comic effect, but even so. The shorts were there in the in-game wardrobe in the first place. I have to assume that this is how Rockstar Games wants CJ to look.

In this second clip, CJ is on the back of his friend’s bike. His friend is driving and CJ is shooting at police, very amateurishly. It is sheer dumb luck that I managed to hit anything but nevertheless we successfully finished the quest. There are exciting sequences in this clip such as a huge articulated lorry driving off a bridge.

Screenshots

Grand Theft Auto: San Andreas. Rockstar Games (2004/15), Xbox 360. A third-person, open-world action-adventure game set in 1990s San Andreas, a fictional US state based on California and Nevada.  

Plot and setting: Gangster CJ drives a series of stolen cars around a city that’s essentially Los Angeles in 1992, shooting rival gang members, evading the police and wearing a series of camp outfits.

General remarks: I absolutely loved it, it was everything I hoped for. It is funny. It is exciting. The cars handle beautifully once you’ve learned how to drive. The map is large. The quests are meaningful and contribute to plot development without being constraining. The roads are wide. The scenery is attractive, especially out by the coast. The soundtrack is hands down the best music I’ve ever heard on a game and I couldn’t have asked for more from it. The best moments were just driving around the city, listening to K-JAH West. As you recall, I enjoyed riding my horse around the deserts of Red Dead Redemption (also by Rockstar Games) but then the horse didn’t come equipped with a radio and even if it had, it would have played country & western, which, yanno, one would like to avoid.

Thumbs up: Everything. Music. Pleasure of driving. Map and scenery. Comedy. If you take CJ to the local fast food restaurant and make him eat too many chicken burgers, he will throw up on the floor.

Thumbs down: It’s hard to find anything to criticise. I suppose the graphics can be a bit blocky but it was originally released in 2004. When you take that into account, it looks great.

Return to?  Without a doubt. I will return to this game and keep returning to it until I’ve listened to all of the music and seen all the locations. This was one of my favourite games of the year so far, on a par with Ark: Survival Evolved.

We must close with a tune. This is on the GTASA rare groove radio station Master Sound 98.3. If you played the original version of this game back in 2004 and didn’t wait for the 2015 remaster, then you should congratulate yourself because the original soundtrack was longer and even more funky, if such a thing is imaginable. Cross The Track was produced by James Brown.

Maceo and The Macks: Cross The Track (We Better Go Back) (1975)

 

 

Batman: Arkham Asylum

Batman: Arkham Asylum. Rocksteady Studios (2009), Xbox 360. A third-person action-adventure game concerning Batman, Gotham City and its cast of characters. 

Welcome back to the unstoppable TLYW Year of Console Gaming in which we dramatically swoop through 14 games in 14 months. Today is 1 August, it’s Month 8 and we’re into the second half of our 14-month year! The year began with two months of pre-history in the form of dinosaurs and primitive early humans, then continued through Ancient Greece, the Middle Ages, the Enlightenment, the American Wild West and finally plunged into World War I in July. Here we are in August and the natural next chapter would have been World War II, but frankly I could not face two world wars back to back, which is probably how people felt at the time. As a result, I looked around for another game that was more or less set in the 1940s and alighted on the DC Comics hero Batman (who first appeared in 1939, with his own comic book beginning in 1940).

Batman: Arkham Asylum is a critically acclaimed game that won several awards. It spawned a series of well-regarded sequels from 2011 and was remastered for the PS4 and Xbox One in 2016. I’m going to play the original 2009 version on the Xbox 360.

This should certainly make a change from Battlefield 1. I don’t think there will be much driving of tanks or crawling around muddy fields with a large, antique gun. Instead, I believe I can expect a month full of swooping, jumping, grappling, climbing, running, using throwing weapons and engaging in hand to hand combat. Arkham Asylum has Batman running around a prison for the criminally insane and his foes will include The Joker as well as half a dozen other super-villains. There’s some puzzle-solving and I’m slightly concerned that this is going to be uncomfortably close to the rather linear God of War 3, but we are committed now so let’s see what August brings.

It might be amazing; let’s hope so. Here’s a trailer so you can see what I’m in for.